Location(s)
Hey guys!
Well, it's funny what can bring on inspiration. I have a closet door that has been annoying me to NO END for the past few years, falling off its track and hinges and generally making a PITA of itself. But I recently decided I'd had quite enough of this, thanks, and I tore that door right off while I was remodeling the front room in my condo. I was getting ready to heave it out into the snow, and good riddance, when it occurred to me that it was strong and light and a very nice size for a small N scale layout. So I only threw half of it in the snow (I can't deprive myself of *all* of my petty satisfaction, now, can I?) and I chucked the other half into my office and there I fired up QCad.
Well! Let me tell you, I'm pleased with the outcome. By tacking on a couple of 10" deep extensions I managed to fit an elegant little dogbone loop on there with 9"R mainline curves and about 3.5% grades — far from prototypical, but not hideously steep or tight; and there are the two lovely sweeping bends along the front edge of the layout. Flex-track all the way of course. Once I'd gotten the main loop set up (shown in double lines 9mm apart) I added a reversing cutoff along the back edge. There is also an economic raison d'etre present in the form of a mine and a quay for barges to haul off the ore; the switchback and siding are shown as single lines. The mine siding, as drawn, gets really quite tight — about 5.5"R at the tightest — but since I have almost exclusively stubby little ore cars that should not be a show-stopper, and I might revise the exact trajectory of that siding.
The real centrepiece of the layout will be the trestle, whose support trusses are approximately indicated in bright yellow on the scenicked plan. About 50' high and 215' long, it features a graceful curve and an overpass over a line only 10 degrees away from the straight section. It will be a challenging build, but after assembling a few simpler bridges late last year, I feel confident I can handle it. It'll be a real showpiece, and it's ideally placed right in the centre by the lake. It'll be built out of basswood and hardwood dowel, stained with Varathane stain mixed with India ink to emulate creosote.
For the scenery I was planning on extruded foam, spackle, water-based paint and India ink plus the usual scenicking accessories. For the buildings I was planning on paper, specifically drafting them in QCad and detailing in Photoshop, then having high-end inkjet prints made and using cardstock backing for structural integrity. Windows will be made with overhead transparencies including mullion detail, and I may include lighting and interior detailing too. For the quay and the water tower I'll build the open structures from basswood.
Last, the motive power. I really really love steam engines, so I'll probably pick up an 0-4-0 or 0-6-0 (at most) switcher. I'm not planning on DCC, at least not to start; I wn't be double-heading or doing anything fancy and I can always upgrade later. Additionally, I like mucking around with electronics and I may build my own microcontroller-driven power pack based around a BASICstamp or Propeller CPU. That way I can literally tell it to take the switchback route to the mine, fill up the cars and take the gentle route to the quay (or whatever) and just watch it go.
Any thoughts or suggestions? I'd love to hear your input.
Cheers!
Murray
[Mod note: Moved to a more appropriate forum - BDC] [ Sorry, that was a cheesy nooB move *blush* -M. ]









Joined: 2007-12-20