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Thread: Going Modular

  1. #361
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    @el Gato Gordo
    I guess you could say you are self-taught and a risk taker.
    Yours,

    Gene

    Turtle Creek Industrial RR

    Link to my Flickr account: https://www.flickr.com/photos/epumph/

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  3. #362
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    Not a lot of progress on the modules.... between dad life and hobby car season coming to an end, I haven't had much time. Still playing with foam. Starting to realize that I am back to the "paralysis by analysis" mode. This always happens when I am planning things. Need to pick a design and then run with it.
    Bo D.
    B&O Keyridge Subdivision
    I'm not allowed to run the train, the whistle I can't blow. I'm not allowed to say how fast the Railroad Train can go.
    I'm not allowed to shoot off steam, nor even clang the bell. But let the damned Train jump the track, and see who catches hell!


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  5. #363
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    Quote Originally Posted by RailKing50 View Post
    I am back to the "paralysis by analysis" mode.
    I think I hurt myself thinking about these things.

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  7. #364
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    We had our club picnic at a member's house yesterday. He is into the big stuff, garden railroad to be exact. It was a great afternoon spent with friends, good conversation, and delicious food.

    My wife and son watching the trains go by.
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    I was able to get the next to last missing piece for the return module. I was needing a bridge to go over the Bendtrack main lines for a scenic track that goes no where. Luckily Kirk had just the thing!
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    The tunnel portals should be here this week (the missing piece), so I plan on some hobby time this week to get the land forms roughed in.
    After the track is in place and foam shaped and glued down, I'll be able to bring the return module up to the house and work on it in between Dad duties.

    Only 4 months until our club's Holiday show, Railfair!
    Bo D.
    B&O Keyridge Subdivision
    I'm not allowed to run the train, the whistle I can't blow. I'm not allowed to say how fast the Railroad Train can go.
    I'm not allowed to shoot off steam, nor even clang the bell. But let the damned Train jump the track, and see who catches hell!


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  9. #365
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    I found my hobby time slot..... Weekend mornings before the baby, wife, and the sun comes up!

    Made a ton of progress on the return module's geography. All of the hillside foam is glued down and I was even able to get the paper towels soaked in white glue down as well. All of this will be tree covered.


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    I wanted to break up the trees with a rock formation, so I brought out the old ceiling tile and got busy. After taking this picture, I ended up removing the top row.
    At the base of the hill is where the yard tracks end, so the railroad must have cut into the hillside a bit to expand the yard.... or so the story does.

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    I added this line that cuts across the module and leads to no where. This will only be seen above one of the tunnel portals (where the bridge is). Above the other tunnel portal it will be blocked from ground level view from the mainlines. I am envisioning either staging my shay or perhaps a passenger train along this stretch of tracks.

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    Bo D.
    B&O Keyridge Subdivision
    I'm not allowed to run the train, the whistle I can't blow. I'm not allowed to say how fast the Railroad Train can go.
    I'm not allowed to shoot off steam, nor even clang the bell. But let the damned Train jump the track, and see who catches hell!


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  11. #366
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    Good deal! Carving out even an hour or two a week makes an important difference for that sense of momentum aka "getting things done."

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  13. #367
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    Progress continues on the return module. The hill has been shaped and painted. I am really happy with how this is turning out so far.
    There is a community yard sale in the next couple of weeks where we will be opening the garage up to try to sell stuff out of so I am pushing to make the layout somewhat presentable.

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    One question that I would like to ask the group is how to tackle my yard tracks across the modular divide.
    The flex track is on "ground level" while the KATO adjustable track pieces have a roadbed. The difference between rail heights is ~1/8".

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    As of right now, this is the route that I am thinking about going. Yes is does create a bit of a hump yard if you put one car on the ramp, but a string of cars is fine if it straddles the bump.
    I've also thought about cutting the foam down between the modules 1/8" to get the rail heads to line up?
    Any ideas gang?
    Attached Images Attached Images
    Bo D.
    B&O Keyridge Subdivision
    I'm not allowed to run the train, the whistle I can't blow. I'm not allowed to say how fast the Railroad Train can go.
    I'm not allowed to shoot off steam, nor even clang the bell. But let the damned Train jump the track, and see who catches hell!


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  15. #368
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    I'd get rid of the Unitrack pieces and treat it like a Ntrack module . But with better tolerances ....Mike

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  17. #369
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    I would also recommend against using the Unitrack for the yard. If you can dowel/pin the two modules such that they always go together in tight alignment with one another, then you can just lay flex track straight across the gap, then use a rotary tool to cut the rails right above the gap. However, as this can leave rail ends vulnerable to damage during transport, @mikec6201 might be right to suggest the N-Trak standard of using a 5" track segment to connect rails that are cut back 2.5" from each module end. You slide the rail joiners all the way onto the rail, drop the connector in place, then push the rail joiners into their normal straddling position.

    An advantage of just cutting flex that spans the gap is that you can bury it all in typically deep yard ballast. The track in a yard rarely has a shoulder the way the Unitrack does. In fact, you might get away with burying the ties enough that the ballast job helps to protect the exposed rail ends. But you still might want some sort of end cap, like a piece of masonite or plywood that you bolt on for transport, so the cut rails don't snag on anything.

    Get yourself a Rail Pass for free travel on the WP&P: wpandp.com
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  19. #370
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    An easy way to bury unitrack is use n scale cork flipped upside down between the sidings. Use some ground goop or sculptamold to fill in the gaps. Takes a little more work than WP's suggestion but if you are insistent on using unitrack there is a way to get the same results.

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  21. #371
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    Ugh, I'm really wanting to use the expansion track pieces. Both good suggestions, but the expansion tracks have worked great for us so far. Easy and quick to set up and tear down and you don't have to worry about missing joiners.

    I was thinking the only other option would be to cut out the foam from underneath of the unitrack and then finding foam or something to raise the rail head up to meet the flex? That'd get rid of the hump at least.
    Bo D.
    B&O Keyridge Subdivision
    I'm not allowed to run the train, the whistle I can't blow. I'm not allowed to say how fast the Railroad Train can go.
    I'm not allowed to shoot off steam, nor even clang the bell. But let the damned Train jump the track, and see who catches hell!


  22. #372
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    Don't go for hump yard - that's going to look really strange and you will have a pair of cars/loco+car with wrong height couplers that will disconnect there. Sooner or later.

    I see multiple options:

    - Cut away the foam to lower the Unitrack
    - Place an extra layer of 1/8" foam/cork underneath all the flex track (roadbed style or covering the entire area)
    - Go nTrak style with "bridge tracks" - has the advantage that you don't have to be too precise and don't have to fix the tracks
    - Go free-moN style and just bring the rail all the way to the module end - requires something solid connected to the module frame to solder the track to. Could be brass screws, could be some hardwood on top of the end plate with a PCB on top... doesn't even need alignment dowels, but does need a stable module-to-module connection that can be adjusted. And all tracks need to be at right angles to the end plate.

    As a Fremo modeler myself, I'd go for the last option (and we do have module sections with up to six tracks without alignment dongles at our meets) but YMMV,
    Heiko

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  24. #373
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    Quote Originally Posted by RailKing50 View Post
    I was thinking the only other option would be to cut out the foam from underneath of the unitrack and then finding foam or something to raise the rail head up to meet the flex? That'd get rid of the hump at least.
    That right thar should work .

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  26. #374
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    I decided to give digging the "pit" for the kato pieces a shot this morning. Surprisingly it went pretty well.....

    Click image for larger version. 

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    Test fit the Kato sections in the pit, and ran a box car across one. I am really pleased with how this is working out so far.
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    Nex step is to glue the kato conversion pieces down and make it look prettier.
    Bo D.
    B&O Keyridge Subdivision
    I'm not allowed to run the train, the whistle I can't blow. I'm not allowed to say how fast the Railroad Train can go.
    I'm not allowed to shoot off steam, nor even clang the bell. But let the damned Train jump the track, and see who catches hell!


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  28. #375
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    More progress on the Return Module...... Not sure what has gotten into me!
    The brown that I mixed up for the earth color was much too dark, so I picked up some more burnt umber and dry brushed the hill side. That made a huge difference.

    I also was able to glue down the cork road bed for the elevated track section and then paint it ballast like color. I am still debating on whether or not to power this line. I will be "staging" both DC and DCC equipment on it, so I am thinking about having an ON/OFF switch to be able to have DCC to turn headlights on.

    Click image for larger version. 

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    It has been a while since I actually ran any trains. So as I worked on other things, I had a couple engines running to help polish the rails before they get too dirty.

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    I am just about done with the paper towel mache for land forms on the Nn3 loop as well. My plan is to complete the land forms and have it painted by the weekend. Cutting foam is messy business!
    I will branch off of this thread and revitalize a long ago started Nn3 thread https://www.nscale.net/forums/showth...w-Tracked-Mind .

    Click image for larger version. 

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    Bo D.
    B&O Keyridge Subdivision
    I'm not allowed to run the train, the whistle I can't blow. I'm not allowed to say how fast the Railroad Train can go.
    I'm not allowed to shoot off steam, nor even clang the bell. But let the damned Train jump the track, and see who catches hell!


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  30. #376
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    @RailKing50, there is a nasty looking vertical transition at the joint at the end of your bridge in pic 1 that is going to cause operational problems. Suggest shimming up the approach track so that the approach rail is vertically tangent at that joint.

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  32. #377
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    @NtheBasement

    Yup, I saw that in the picture. I'll have to go back and do some shimming. Luckily trains will only be sitting up there as that tracks goes to the end of the earth!.... well to the end of the module at least.

    That section of track may make a good programming track........interesting.
    Bo D.
    B&O Keyridge Subdivision
    I'm not allowed to run the train, the whistle I can't blow. I'm not allowed to say how fast the Railroad Train can go.
    I'm not allowed to shoot off steam, nor even clang the bell. But let the damned Train jump the track, and see who catches hell!


  33. #378
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    My shapeways order of C&O style Whist Posts came in today. I ran a marker across the "W" to see how they would show up. The level of detail that their printers can achieve is fantastic! I'll get them painted up tomorrow and place a couple on the module to see how the finished product looks.

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    Something that I am sure that @Moose2013 will appreciate. Moose, you may want to empty your Moosey bladder before continuing.

    We spent the afternoon at the Age of Steam Roundhouse in Sugarcreek, Ohio today. I'll be posting more pics, but here are a couple of teasers.

    Click image for larger version. 

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    A pair of CPLs and a tender greet you as you enter the complex. I knew from then that this was going to be a good day.

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    Told Jacob to make sure to remember all of the tools and interior details for our roundhouse. I took a bunch of pictures of things just in case we both forgot.

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    One of the biggest engines currently in the roundhouse. Not for much longer though. She has some pretty famous sisters.

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    Is there a "bad" side of a steam engine? I don't think so!

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    Quick tour of their back shop.

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    The diesels don't get as nice of treatment as the steam engines. They are all outside in the cold where they belong!

    Click image for larger version. 

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    Attached Images Attached Images
    Bo D.
    B&O Keyridge Subdivision
    I'm not allowed to run the train, the whistle I can't blow. I'm not allowed to say how fast the Railroad Train can go.
    I'm not allowed to shoot off steam, nor even clang the bell. But let the damned Train jump the track, and see who catches hell!


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  35. #379
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    @RailKing50

    Oh my! That's some purrty iron in that thar roundhouse! Ummm, yep, Moose pee'd a little...
    ~ Moose (Co-founder of the Mt. Tahoma & Pacific Railroad, located some where in the Pacific Northwest)

    "Beware the Train of Thought that Carries no Freight..."

    Click Here to See Moose's Layout Thread

  36. #380
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    Wow!
    I was just at the Age Of Steam Roundhouse Thursday 9/12.. I really enjoyed the tour..

    If you drove through Sugarcreek did you notice all the bricks?
    My favorite computer game is "Stump The Spellchecker"...
    http://www.nscale.net/forums/images/Flags/USA/Ohio.png

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